Indent a switch statement
authorRaphaël Jakse <raphael.jakse@univ-grenoble-alpes.fr>
Sat, 4 Apr 2020 15:19:28 +0000 (17:19 +0200)
committerRaphaël Jakse <raphael.jakse@univ-grenoble-alpes.fr>
Sat, 4 Apr 2020 15:20:00 +0000 (17:20 +0200)
trivabble-server.js

index eb133ea90fa58287446b94f00b7161e1fded7728..6700699d37724f54c8441adaea25038da6be8922 100644 (file)
@@ -422,229 +422,229 @@ function handleCommand(cmd, gameNumber, playerName, response) {
     var rack = null;
 
     switch (cmd.cmd) {
-    case "joinGame":
-        if (!gameNumber) {
-            gameNumber = newGameId();
-        }
+        case "joinGame":
+            if (!gameNumber) {
+                gameNumber = newGameId();
+            }
 
-        if (!game) {
-            game = games[gameNumber] = new Game();
-        }
+            if (!game) {
+                game = games[gameNumber] = new Game();
+            }
 
-        game.playerJoined(playerName);
+            game.playerJoined(playerName);
 
-        response.write(
-            JSON.stringify({
-                "error":0,
-                "gameNumber": gameNumber,
-                "playerName": playerName,
-                "rack": game.getPlayerRack(playerName),
-                "board": game.board,
-                "remainingLetters": game.remainingLetters,
-                "letterValues": frValues,
-                "date": dateNow,
-                "sync": false
-            })
+            response.write(
+                JSON.stringify({
+                    "error":0,
+                    "gameNumber": gameNumber,
+                    "playerName": playerName,
+                    "rack": game.getPlayerRack(playerName),
+                    "board": game.board,
+                    "remainingLetters": game.remainingLetters,
+                    "letterValues": frValues,
+                    "date": dateNow,
+                    "sync": false
+                })
             );
-        break;
-
-    case "hello":
-        game.playerJoined(playerName);
-        break;
+            break;
 
-    case "sync":
-        response.write(
-            JSON.stringify({
-                "error":0,
-                "gameNumber": gameNumber,
-                "playerName": playerName,
-                "rack": game.getPlayerRack(playerName),
-                "board": game.board,
-                "remainingLetters": game.remainingLetters,
-                "letterValues": frValues,
-                "date": dateNow,
-                "sync": true
-            })
-        );
-        break;
+        case "hello":
+            game.playerJoined(playerName);
+            break;
 
-    case "score":
-        game.setPlayerScore(cmd.player, cmd.score);
-        response.write("{\"error\":0}");
-        break;
+        case "sync":
+            response.write(
+                JSON.stringify({
+                    "error":0,
+                    "gameNumber": gameNumber,
+                    "playerName": playerName,
+                    "rack": game.getPlayerRack(playerName),
+                    "board": game.board,
+                    "remainingLetters": game.remainingLetters,
+                    "letterValues": frValues,
+                    "date": dateNow,
+                    "sync": true
+                })
+            );
+            break;
 
-    case "moveLetter":
-        var letter = "";
+        case "score":
+            game.setPlayerScore(cmd.player, cmd.score);
+            response.write("{\"error\":0}");
+            break;
 
-        switch (cmd.from) {
-            case "rack":
-                rack = game.getPlayerRack(playerName);
+        case "moveLetter":
+            var letter = "";
 
-                letter = rack[cmd.indexFrom];
-                rack[cmd.indexFrom] = "";
-                break;
+            switch (cmd.from) {
+                case "rack":
+                    rack = game.getPlayerRack(playerName);
 
-            case "board":
-                if (cmd.indexFrom < 15 * 15) {
-                    letter = game.getCell(cmd.indexFrom);
-                    game.setCell(cmd.indexFrom, "", playerName);
-                }
-                break;
+                    letter = rack[cmd.indexFrom];
+                    rack[cmd.indexFrom] = "";
+                    break;
 
-            case "bag":
-                letter = game.bagPopLetter(playerName);
-                break;
+                case "board":
+                    if (cmd.indexFrom < 15 * 15) {
+                        letter = game.getCell(cmd.indexFrom);
+                        game.setCell(cmd.indexFrom, "", playerName);
+                    }
+                    break;
 
-            default:
-                response.write("{\"error\":1, \"reason\":\"Moving letter from an unknown place\"}");
-                return;
-        }
+                case "bag":
+                    letter = game.bagPopLetter(playerName);
+                    break;
 
-        switch (cmd.to) {
-            case "rack":
-                if (cmd.indexTo > 7) {
-                    response.write("{\"error\":1, \"reason\":\"Moving letter to a index which is too high\"}");
+                default:
+                    response.write("{\"error\":1, \"reason\":\"Moving letter from an unknown place\"}");
                     return;
-                }
-
-                rack = rack || game.getPlayerRack(playerName);
-                rack[cmd.indexTo] = letter;
-                break;
-
-            case "board":
-                if (cmd.indexTo < 15 * 15) {
-                    game.setCell(cmd.indexTo, letter, playerName);
-                }
-                break;
-
-            case "bag":
-                game.bagPushLetter(letter, playerName);
-                break;
-
-            default:
-                switch (cmd.from) {
-                    case "rack":
-                        rack[cmd.indexFrom] = letter;
-                        break;
-
-                    case "board":
-                        game.setCell(cmd.indexFrom, letter, playerName);
-                        break;
+            }
 
-                    case "bag":
-                        game.bagPushLetter(letter, playerName);
-                        break;
+            switch (cmd.to) {
+                case "rack":
+                    if (cmd.indexTo > 7) {
+                        response.write("{\"error\":1, \"reason\":\"Moving letter to a index which is too high\"}");
+                        return;
+                    }
 
-                    default:
-                        console.error("BUG: code should not have been reached.");
-                }
+                    rack = rack || game.getPlayerRack(playerName);
+                    rack[cmd.indexTo] = letter;
+                    break;
 
-                response.write("{\"error\":1, \"reason\":\"Moving letter to an unknown place\"}");
-                return;
-        }
+                case "board":
+                    if (cmd.indexTo < 15 * 15) {
+                        game.setCell(cmd.indexTo, letter, playerName);
+                    }
+                    break;
 
-        response.write(
-            JSON.stringify({
-                error:0,
-                letter: letter,
-                action: "moveLetter",
-                indexTo: typeof cmd.indexTo === "number" ? cmd.indexTo : -1,
-                from: cmd.from,
-                to: cmd.to,
-                indexFrom: typeof cmd.indexFrom === "number" ? cmd.indexFrom : -1,
-                remainingLetters: game.remainingLetters,
-                date: dateNow
-            })
-        );
+                case "bag":
+                    game.bagPushLetter(letter, playerName);
+                    break;
 
-        if (rack) {
-            game.pendingEvents.push({
-                players: [{
-                    player: playerName,
-                    rackCount: countTiles(rack)
-                }],
-                date: dateNow
-            });
-        }
-        break;
+                default:
+                    switch (cmd.from) {
+                        case "rack":
+                            rack[cmd.indexFrom] = letter;
+                            break;
 
-    case "setRack":
-        cmd.rack.length = 8;
+                        case "board":
+                            game.setCell(cmd.indexFrom, letter, playerName);
+                            break;
 
-        rack = game.getPlayerRack(playerName);
+                        case "bag":
+                            game.bagPushLetter(letter, playerName);
+                            break;
 
-        var initialRackCount = countTiles(rack);
-        var rackCount = countTiles(cmd.rack);
+                        default:
+                            console.error("BUG: code should not have been reached.");
+                    }
 
-        debuglog(rack, cmd.rack);
+                    response.write("{\"error\":1, \"reason\":\"Moving letter to an unknown place\"}");
+                    return;
+            }
 
-        if (initialRackCount !== rackCount) {
             response.write(
                 JSON.stringify({
-                    error: 1,
-                    rack: rack,
-                    reason: "the new rack doesn't contain the same number of letters",
+                    error:0,
+                    letter: letter,
+                    action: "moveLetter",
+                    indexTo: typeof cmd.indexTo === "number" ? cmd.indexTo : -1,
+                    from: cmd.from,
+                    to: cmd.to,
+                    indexFrom: typeof cmd.indexFrom === "number" ? cmd.indexFrom : -1,
+                    remainingLetters: game.remainingLetters,
                     date: dateNow
                 })
             );
+
+            if (rack) {
+                game.pendingEvents.push({
+                    players: [{
+                        player: playerName,
+                        rackCount: countTiles(rack)
+                    }],
+                    date: dateNow
+                });
+            }
             break;
-        }
 
-        var oldRack = rack.slice();
+        case "setRack":
+            cmd.rack.length = 8;
 
+            rack = game.getPlayerRack(playerName);
 
-        for (let i = 0; i < 8; i++) {
-            cmd.rack[i] = (cmd.rack[i] || "")[0] || "";
-            if (cmd.rack[i]) {
-                var indexLetter = oldRack.indexOf(cmd.rack[i]);
+            var initialRackCount = countTiles(rack);
+            var rackCount = countTiles(cmd.rack);
 
-                if (indexLetter === -1) {
-                    response.write(
-                        JSON.stringify({
-                            error: 1,
-                            rack: rack,
-                            reason: "the new rack is not a permutation of the old rack",
-                            date: dateNow
-                        })
-                    );
-                    break;
+            debuglog(rack, cmd.rack);
+
+            if (initialRackCount !== rackCount) {
+                response.write(
+                    JSON.stringify({
+                        error: 1,
+                        rack: rack,
+                        reason: "the new rack doesn't contain the same number of letters",
+                        date: dateNow
+                    })
+                );
+                break;
+            }
+
+            var oldRack = rack.slice();
+
+
+            for (let i = 0; i < 8; i++) {
+                cmd.rack[i] = (cmd.rack[i] || "")[0] || "";
+                if (cmd.rack[i]) {
+                    var indexLetter = oldRack.indexOf(cmd.rack[i]);
+
+                    if (indexLetter === -1) {
+                        response.write(
+                            JSON.stringify({
+                                error: 1,
+                                rack: rack,
+                                reason: "the new rack is not a permutation of the old rack",
+                                date: dateNow
+                            })
+                        );
+                        break;
+                    }
+                    oldRack[indexLetter] = false;
                 }
-                oldRack[indexLetter] = false;
             }
-        }
 
-        for (let i = 0; i < 8; i++) {
-            rack[i] = cmd.rack[i];
-        }
+            for (let i = 0; i < 8; i++) {
+                rack[i] = cmd.rack[i];
+            }
 
-        response.write(
-            JSON.stringify({
-                error: 0,
-                rack: rack,
-                date: dateNow
-            })
-        );
+            response.write(
+                JSON.stringify({
+                    error: 0,
+                    rack: rack,
+                    date: dateNow
+                })
+            );
 
-        break;
-    case "resetGame":
-        game.reset();
-        response.write("{\"error\":0}");
-        break;
-
-    case "msg":
-        game.pendingEvents.push({
-            msg: {
-                sender: playerName,
-                content: cmd.msg
-            },
-            date: dateNow
-        });
-        response.write("{\"error\":0}");
-        break;
+            break;
+        case "resetGame":
+            game.reset();
+            response.write("{\"error\":0}");
+            break;
 
-    default:
-        response.write("{\"error\":1,\"reason\":\"Unknown command\"}");
-        break;
+        case "msg":
+            game.pendingEvents.push({
+                msg: {
+                    sender: playerName,
+                    content: cmd.msg
+                },
+                date: dateNow
+            });
+            response.write("{\"error\":0}");
+            break;
+
+        default:
+            response.write("{\"error\":1,\"reason\":\"Unknown command\"}");
+            break;
     }
 }