};
Game.prototype.playerLeft = function (playerName) {
-
const playerID = "#" + playerName;
delete (this.racks[playerID]);
delete (this.scores[playerID]);
case "hello": {
game.playerJoined(playerName);
- reply(message, response, cmdNumber, {error: 0, boardLang: game.lang, boardLabel: game.label, bagFactor: game.factor, version: VERSION});
+ reply(message, response, cmdNumber, {
+ error: 0,
+ boardLang: game.lang,
+ boardLabel: game.label,
+ bagFactor: game.factor,
+ version: VERSION
+ });
break;
}