} else {
console.error("Unsupported type");
}
- } else if (defaultValue !== undefined) {
+ } else if (typeof defaultValue !== "undefined") {
return defaultValue;
}
PlayerName: "string",
SpellCheckerEnabledOnce: "boolean",
TimerGameDate: "number",
- TimerTurnDate: "number",
+ TimerTurnDate: "number"
};
const _ = (window.libD && libD.l10n) ? libD.l10n() : function (s) {
const trivabble = window.trivabble = {l10n: _};
function format(s, v1, v2, v3) {
- return s.replace("{0}", v1).replace("{1}", v2).replace("{2}", v3);
+ return s
+ .replace("{0}", v1)
+ .replace("{1}", v2)
+ .replace("{2}", v3);
}
let board;
setTimerState(getSetting("ENABLE_TIMER"));
}
- let timerTimeout = 0
+ let timerTimeout = 0;
function updateTimer() {
const currentTimer = timerDate();
setSetting("ENABLE_TIMER", enabled);
if (timerTimeout) {
clearInterval(timerTimeout);
- timerTimeout = 0
+ timerTimeout = 0;
}
if (enabled) {