int scale = 1;
int seed = 0;
int tic = 80;
+int maxspeed = 8;
int speed = 8;
int turnlimit = 100;
int malus = 10;
int yboard = board->yoffset = yoffset + 1;
int xscore = xboard + xoffset + 2 + board->xsize;
int yscore = yboard;
- int xhelp = xscore;
+ int xhelp = xscore - 1;
int yhelp = yscore + 3 + xoffset;
int xsave = max (xboard + (board->xsize - savelen) / 2, 1);
int ysave = yboard + (board->ysize - 1) / 2;
VERBOSE (DEBUG, printf ("width: %d\nheight: %d\n", board->width, board->height));
/* help window */
- helpwindow (help, xhelp, yhelp);
+ int lhelp = helpwindow (help, xhelp, yhelp);
+
+ /* window positions (msg) */
+ int xmsg = xhelp + 1;
+ int ymsg = yhelp + lhelp + xoffset;
+ int lmsg = strmaxlen (help, '\n') - 2;
/* main loop */
int nonewpoint = 1;
case 1:
score++;
nonewpoint = 0;
- speed = (speed < 10) ? speed + 1 : speed;
+ speed = (speed < maxspeed) ? speed + 1 : speed;
break;
}
scorewindow (xscore, yscore, whelp - 2, score, (duration * tic) / 1000);
setcolor (gray_black);
+ /* message */
+ char msg[128] = {0};
+ switch (mode) {
+ case 0:
+ msgwindow ("Press <p> to start", xmsg, ymsg, lmsg);
+ break;
+ case 1:
+ sprintf (msg, "Speed %d", maxspeed - speed + 1);
+ msgwindow (msg, xmsg, ymsg, lmsg);
+ break;
+ case 2:
+ msgwindow ("End of game", xmsg, ymsg, lmsg);
+ break;
+ }
+
int ch = getch ();
/* main controls */