Suggested by a user.
msgid "You cannot take another tile: your rack is full."
msgstr "Vous ne pouvez pas tirer de pièce : votre chevalet est complet."
-msgid "Are you sure you want to put all the tiles back in the bag (in order to play another game)?"
-msgstr "Êtes-vous sûr·e de vouloir remettre toutes les lettres du jeu dans le sac (en vue de jouer une nouvelle partie) ?"
+msgid "Are you sure you want to put all the tiles back in the bag (in order to play another game)? This will also clear the chat history."
+msgstr "Êtes-vous sûr·e de vouloir remettre toutes les lettres du jeu dans le sac (en vue de jouer une nouvelle partie) ? Cela remettra également l'historique du chat à zéro."
msgid "Are you sure you want to put all your tiles back in the bag?"
msgstr "Êtes-vous sûr·e de vouloir remettre toutes vos lettres dans le sac ?"
msgid "You cannot take another tile: your rack is full."
msgstr ""
-msgid "Are you sure you want to put all the tiles back in the bag (in order to play another game)?"
+msgid "Are you sure you want to put all the tiles back in the bag (in order to play another game)? This will also clear the chat history."
msgstr ""
msgid "Are you sure you want to put all your tiles back in the bag?"
lastPlayer = null;
currentTileOwner = {};
+ chatMessages.textContent = "";
break;
case "moveLetter":
function clearGame() {
myConfirm(
- _("Are you sure you want to put all the tiles back in the bag (in order to play another game)?"),
+ _("Are you sure you want to put all the tiles back in the bag (in order to play another game)? This will also clear the chat history."),
function () {
sendCmds([{cmd: "resetGame"}]);
}
};
Game.prototype.reset = function (player) {
- this.init(this.lang, this.label, this.factor, this.checkFirstWord, this.freezePlayedTiles, this.chatHistory);
+ this.init(this.lang, this.label, this.factor, this.checkFirstWord, this.freezePlayedTiles, []);
this.pendingEvents.push({
player: player,
action: "reset",