return count;
}
-function joinGame(gameNumber, playerName) {
+function joinGame(gameNumber) {
if (!gameNumber) {
gameNumber = newGameId();
}
const game = games[gameNumber] || (games[gameNumber] = new Game());
- game.playerJoined(playerName);
-
return {gameNumber, game};
}
function handleCommand(cmd, gameNumber, playerName, response) {
let game;
- ({gameNumber, game} = joinGame(gameNumber, playerName));
+ ({gameNumber, game} = joinGame(gameNumber));
game.lastUpdated = new Date();
let rack = null;
function handleCommands(cmds, responseAndIsES) {
if (!cmds.cmds || !cmds.cmds.length) {
- const {gameNumber, game} = joinGame(cmds.gameNumber, cmds.playerName);
+ const {gameNumber, game} = joinGame(cmds.gameNumber);
writeResponse(responseAndIsES,
JSON.stringify({